It’s all about interaction
Engaging the User: What We Can Learn from Games
Marc Sasinski on August 31st, 2009As an Interaction Designer, I’m perpetually impressed with the continual design success inherent in most video games. We are taught to know our users by understanding their goals, leveraging mental models, and taking ourselves out of the equation in order to design useful and appropriate interfaces. And although a user-centered design approach is invaluable, I can’t help but wonder how game designers just seem to nail it time and again for what are large and diverse audiences.
The Internet of Things, when real world objects (such as fridges, lights and toasters) get connected to the Internet. In 2009, this trend has ramped up and is adding a significant amount of new data to the Web.
Companies as big as IBM and as small as Pachube are building up this new world of Internet data and services.
via [From Top 5 Web Trends of 2009: Internet of Things]
Web forms that use a basic submit-and-refresh model of interactivity don’t respond until you hit the “submit” button—but it doesn’t have to be this way. Real-time inline validation can help people complete web forms more quickly and with less effort, fewer errors, and (surprise!) more satisfaction.
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[From A List Apart: Articles: Inline Validation in Web Forms]
Schematic worked with FurnitureBrands.com to redesign Lane Furniture and BroyhillFurniture.com.