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	<title>Paul Amsbary</title>
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	<link>http://paulamsbary.com</link>
	<description>portfolio</description>
	<pubDate>Tue, 28 Dec 2010 15:00:12 +0000</pubDate>
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		<title>Apple&#8217;s design process - BusinessWeek</title>
		<link>http://paulamsbary.com/2010/12/apples-design-process-businessweek/</link>
		<comments>http://paulamsbary.com/2010/12/apples-design-process-businessweek/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 15:00:12 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[best practices]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/?p=111</guid>
		<description><![CDATA[Two parts of the Apple design process I&#8217;d advocate for in any company:

10 to 3 to 1
Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, &#8220;seven in order to make three look good&#8221;, which seems to be a fairly standard practice elsewhere. They&#8217;ll take ten, and give [...]]]></description>
			<content:encoded><![CDATA[<p>Two parts of the Apple design process I&#8217;d advocate for in any company:</p>
<blockquote>
<p>10 to 3 to 1</p></blockquote>
<blockquote><p>Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, &#8220;seven in order to make three look good&#8221;, which seems to be a fairly standard practice elsewhere. They&#8217;ll take ten, and give themselves room to design without restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.</p>
<p>Paired Design Meetings</p>
<p>This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to &#8220;go crazy&#8221;. Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other&#8217;s antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart.</p>
<p>via <a href="http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_process.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Uxmarkz+%28UXMarkz%29&amp;utm_content=Google+Feedfetcher">Apple&#8217;s design process - BusinessWeek</a>.</p></blockquote>
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		</item>
		<item>
		<title>Engaging the User: What We Can Learn from Games</title>
		<link>http://paulamsbary.com/2009/09/engaging-the-user-what-we-can-learn-from-games/</link>
		<comments>http://paulamsbary.com/2009/09/engaging-the-user-what-we-can-learn-from-games/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 14:52:22 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<category><![CDATA[Interests]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/2009/09/engaging-the-user-what-we-can-learn-from-games/</guid>
		<description><![CDATA[
It&#8217;s all about interaction
Engaging the User: What We Can Learn from Games
  Marc Sasinski on August 31st, 2009
As an Interaction Designer, I’m perpetually impressed with the continual design success inherent in most video games. We are taught to know our users by understanding their goals, leveraging mental models, and taking ourselves out of the [...]]]></description>
			<content:encoded><![CDATA[<blockquote cite="http://johnnyholland.org/2009/08/31/engaging-the-user-what-interaction-designers-can-learn-from-video-games/">
<p>It&#8217;s all about interaction</p>
<p>Engaging the User: What We Can Learn from Games<br />
  Marc Sasinski on August 31st, 2009</p>
<p>As an Interaction Designer, I’m perpetually impressed with the continual design success inherent in most video games. We are taught to know our users by understanding their goals, leveraging mental models, and taking ourselves out of the equation in order to design useful and appropriate interfaces. And although a user-centered design approach is invaluable, I can’t help but wonder how game designers just seem to nail it time and again for what are large and diverse audiences.</p>
<p>[From <a href="http://johnnyholland.org/2009/08/31/engaging-the-user-what-interaction-designers-can-learn-from-video-games/"><cite>Johnny Holland - It’s all about interaction » Blog Archive » Engaging the User: What We Can Learn from Games</cite></a>]
</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Top 5 Web Trends of 2009: Internet of Things</title>
		<link>http://paulamsbary.com/2009/09/top-5-web-trends-of-2009-internet-of-things/</link>
		<comments>http://paulamsbary.com/2009/09/top-5-web-trends-of-2009-internet-of-things/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 13:02:52 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/2009/09/top-5-web-trends-of-2009-internet-of-things/</guid>
		<description><![CDATA[

  The Internet of Things, when real world objects (such as fridges, lights and toasters) get connected to the Internet. In 2009, this trend has ramped up and is adding a significant amount of new data to the Web.
Companies as big as IBM and as small as Pachube are building up this new world [...]]]></description>
			<content:encoded><![CDATA[<blockquote cite="http://www.readwriteweb.com/archives/top_5_web_trends_of_2009_internet_of_things.php">
<p>
  The Internet of Things, when real world objects (such as fridges, lights and toasters) get connected to the Internet. In 2009, this trend has ramped up and is adding a significant amount of new data to the Web.</p>
<p>Companies as big as IBM and as small as Pachube are building up this new world of Internet data and services.</p>
<p>via [From <a href="http://www.readwriteweb.com/archives/top_5_web_trends_of_2009_internet_of_things.php"><cite>Top 5 Web Trends of 2009: Internet of Things</cite></a>]
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Inline Validation in Web Forms</title>
		<link>http://paulamsbary.com/2009/09/inline-validation-in-web-forms/</link>
		<comments>http://paulamsbary.com/2009/09/inline-validation-in-web-forms/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 17:43:23 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/2009/09/inline-validation-in-web-forms/</guid>
		<description><![CDATA[
Web forms that use a basic submit-and-refresh model of interactivity don’t respond until you hit the “submit” button—but it doesn’t have to be this way. Real-time inline validation can help people complete web forms more quickly and with less effort, fewer errors, and (surprise!) more satisfaction.



  [From A List Apart: Articles: Inline Validation in [...]]]></description>
			<content:encoded><![CDATA[<blockquote cite="http://www.alistapart.com/articles/inline-validation-in-web-forms/">
<p>Web forms that use a basic submit-and-refresh model of interactivity don’t respond until you hit the “submit” button—but it doesn’t have to be this way. Real-time inline validation can help people complete web forms more quickly and with less effort, fewer errors, and (surprise!) more satisfaction.</p>
<p><img src="http://paulamsbary.com/wp-content/uploads/2009/09/inline-validation.png" width="332" height="180" alt="inline validation" />
</p></blockquote>
<blockquote cite="http://www.alistapart.com/articles/inline-validation-in-web-forms/"><p>
  [From <a href="http://www.alistapart.com/articles/inline-validation-in-web-forms/"><cite>A List Apart: Articles: Inline Validation in Web Forms</cite></a>]
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Lane and Broyhill Site ReDesign</title>
		<link>http://paulamsbary.com/2009/09/lane-and-broyhill-site-redesign/</link>
		<comments>http://paulamsbary.com/2009/09/lane-and-broyhill-site-redesign/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 16:10:46 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Featured Articles]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/?p=74</guid>
		<description><![CDATA[Schematic worked with FurnitureBrands.com to redesign Lane Furniture and BroyhillFurniture.com.
]]></description>
			<content:encoded><![CDATA[<p>Schematic worked with FurnitureBrands.com to redesign Lane Furniture and BroyhillFurniture.com.</p>
]]></content:encoded>
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		<item>
		<title>Protected: Examples</title>
		<link>http://paulamsbary.com/2009/06/examples/</link>
		<comments>http://paulamsbary.com/2009/06/examples/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 20:18:45 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Documents]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/?p=30</guid>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
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<p>This post is password protected. To view it please enter your password below:</p>
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		<item>
		<title>Resume and Portfolio</title>
		<link>http://paulamsbary.com/2009/05/resume-and-portfolio/</link>
		<comments>http://paulamsbary.com/2009/05/resume-and-portfolio/#comments</comments>
		<pubDate>Mon, 18 May 2009 18:38:33 +0000</pubDate>
		<dc:creator>paul</dc:creator>
		
		<category><![CDATA[Documents]]></category>

		<guid isPermaLink="false">http://paulamsbary.com/?p=18</guid>
		<description><![CDATA[Portfolio
Resume
]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><span style="color: #0000ff;"><strong><a href="http://paulamsbary.com/wp-content/uploads/2009/05/paul_amsbary_portfolio.pdf" target="_blank">Portfolio</a></strong></span></span></p>
<p><span style="text-decoration: underline;"><span style="color: #0000ff;"><strong><a href="http://paulamsbary.com/wp-content/uploads/2009/05/paulamsbary.pdf" target="_blank">Resume</a></strong></span></span></p>
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